Lesson plan 3 of 12
Looks. Pick who is in it.
On the board: "an alien that catches gems in space". enemyLook and playerLook choose the pictures. The game knows these names: hero, ship, alien, pink, skyguy, blob, rock, bomb, sun, coin, gem, carrot, star.
0 min: The code on the board
Put the class code on the projector (Teach, then Projector). Children open codeitlearn.com/join, type the code and a first name. Five minutes, no accounts.
5 min: Say a game
Write on the board: "an alien that catches gems in space". Everyone types it, or their own version of it, on Build and presses Build it. Walk the room. By minute ten every child has a game playing.
12 min: The projector fills
Open the projector. Tiles appear as games are published. Press one; it plays on the big screen. Two minutes of this is the reward for the room and the reason the next part works.
15 min: The power: Looks
Everyone opens Powers and presses Looks. Read the first line aloud: "enemyLook and playerLook choose the pictures. The game knows these names: hero, ship, alien, pink, skyguy, blob, rock, bomb, sun, coin, gem, carrot, star." Step one changes one line and runs it; step two changes it again; the check is them writing it with the highlight gone. Three minutes for most, ten for some.
30 min: Build with it
Back to Build, with the power switched on in their game. Ask for a new sentence that uses it: an alien that catches gems in space. Publish. The projector shows the new ones.
40 min: Show two
Press two tiles on the projector. Ask each child what they changed. The sentence they say back is the assessment.
What to look for
Children typing a name the game does not know. Let it fail, then show the list.
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Before the lesson
Make a class on CodeIt and put its code on the projector. Children join at codeitlearn.com/join with the code and a first name. Classes are free.