Teach with CodeIt
Make a class. Read out the code. Watch the games appear.
Sign in with your own account to make a class. Children join with the code and a first name, nothing else: no email, no password, no age screen.
How the first lesson goes
1. Make a class
Name it, and the code appears in letters the back row can read.
2. Children type the code
At codeitlearn.com/join, with a first name. They are building within the minute.
3. The projector fills
Each published game becomes a tile. Press one and it plays on the big screen.
4. Then a power
Twelve powers, one per lesson, each changing a line in the game they just made.
Twelve lesson plans, ready to read aloud
Each is 45 minutes you read aloud: the sentence for the board, when to open the projector, the power, and what to look for walking the room. All twelve lesson plans.
- Numbers. Change how fast. On the board: a rocket that dodges comets and goes really fast
- Words. Name things. On the board: a game with a name you made up
- Looks. Pick who is in it. On the board: an alien that catches gems in space
- Lives. Decide how many chances. On the board: a cat that dodges bombs with one life
- Score. Count points. On the board: a bunny that catches carrots worth 5 points
- Winning. Say when you win. On the board: a ship that wins at 10 stars
- If, then. React to things. On the board: a runner that gets faster the more you score
- Loops. Make waves. On the board: a ship that shoots asteroids that come in waves
- Timers. Change things over time. On the board: a game that speeds up every 5 seconds
- Sound. Make a noise. On the board: a game that beeps when you catch something
- Levels. Go up a level. On the board: a dodge game with levels
- Boss. Bring the boss. On the board: a shooter where a boss comes at 10 points
What a class needs
A projector and one device per child, or one per pair. Nothing to install, no student emails, no passwords. Classes are free.