Teach with CodeIt

Make a class. Read out the code. Watch the games appear.

Sign in with your own account to make a class. Children join with the code and a first name, nothing else: no email, no password, no age screen.

How the first lesson goes

1. Make a class

Name it, and the code appears in letters the back row can read.

2. Children type the code

At codeitlearn.com/join, with a first name. They are building within the minute.

3. The projector fills

Each published game becomes a tile. Press one and it plays on the big screen.

4. Then a power

Twelve powers, one per lesson, each changing a line in the game they just made.

Twelve lesson plans, ready to read aloud

Each is 45 minutes you read aloud: the sentence for the board, when to open the projector, the power, and what to look for walking the room. All twelve lesson plans.

  1. Numbers. Change how fast. On the board: a rocket that dodges comets and goes really fast
  2. Words. Name things. On the board: a game with a name you made up
  3. Looks. Pick who is in it. On the board: an alien that catches gems in space
  4. Lives. Decide how many chances. On the board: a cat that dodges bombs with one life
  5. Score. Count points. On the board: a bunny that catches carrots worth 5 points
  6. Winning. Say when you win. On the board: a ship that wins at 10 stars
  7. If, then. React to things. On the board: a runner that gets faster the more you score
  8. Loops. Make waves. On the board: a ship that shoots asteroids that come in waves
  9. Timers. Change things over time. On the board: a game that speeds up every 5 seconds
  10. Sound. Make a noise. On the board: a game that beeps when you catch something
  11. Levels. Go up a level. On the board: a dodge game with levels
  12. Boss. Bring the boss. On the board: a shooter where a boss comes at 10 points

What a class needs

A projector and one device per child, or one per pair. Nothing to install, no student emails, no passwords. Classes are free.